Agility skill multipliers.
Charisma skill multipliers.
Crime multipliers.
Money gained from crimes.
Success rate of crimes.
Defense skill multipliers.
Dexterity skill multipliers.
Red pill gains access to endgame.
Removes penalty for not focusing.
Hacking skill multipliers.
Hacknet multipliers.
Cost of upgrading CPU cores.
Cost of purchasing a new hacknet node.
Cost of upgrading level.
Money gained from hacknets.
Cost of upgrading RAM.
Keeps program between augmentation installs.
Increases player's starting money between augmentation installs.
Strength skill multipliers.
Company/Faction multipliers.
Reputation gained from working for a company.
Reputation gained from working for a faction.
Money gained from working for a company.
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Benefits from purchasing an augmentation.