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Benefits from purchasing an augmentation.

interface

Hierarchy

  • IAugmentationBenefits

Index

Properties

Agility skill multipliers.

Charisma skill multipliers.

crime?: { money?: number; success?: number }

Crime multipliers.

Type declaration

  • Optional money?: number

    Money gained from crimes.

  • Optional success?: number

    Success rate of crimes.

Defense skill multipliers.

Dexterity skill multipliers.

endgame?: boolean

Red pill gains access to endgame.

focus?: boolean

Removes penalty for not focusing.

Hacking skill multipliers.

hacknet?: { coreCost?: number; cost?: number; levelCost?: number; money?: number; ramCost?: number }

Hacknet multipliers.

Type declaration

  • Optional coreCost?: number

    Cost of upgrading CPU cores.

  • Optional cost?: number

    Cost of purchasing a new hacknet node.

  • Optional levelCost?: number

    Cost of upgrading level.

  • Optional money?: number

    Money gained from hacknets.

  • Optional ramCost?: number

    Cost of upgrading RAM.

programs?: Programs[]

Keeps program between augmentation installs.

startingMoney?: number

Increases player's starting money between augmentation installs.

Strength skill multipliers.

work?: { company?: number; faction?: number; money?: number }

Company/Faction multipliers.

Type declaration

  • Optional company?: number

    Reputation gained from working for a company.

  • Optional faction?: number

    Reputation gained from working for a faction.

  • Optional money?: number

    Money gained from working for a company.

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